Java测试类:
public class Test1Game {
public static void main(String[] args) {
JavaBeanTest1 r1 = new JavaBeanTest1("小黑子",100,'男');
JavaBeanTest1 r2 = new JavaBeanTest1("蔡徐坤",100,'男');
r1.showRoleInfo();
r2.showRoleInfo();
while(true){
//r1攻击r2
r1.attack(r2);
if(r2.getBlood() == 0){
System.out.println(r1.getName() + "K.O了" + r2.getName());
break;
}
//r2攻击r1
r2.attack(r1);
if(r1.getBlood() == 0){
System.out.println(r2.getName() + "K.O了" + r1.getName());
break;
}
}
}
}
JavaBean类:
import java.util.Random;
public class JavaBeanTest1 {
private String name;
private int blood;
private char gender;
//随机长相
private String face;
//容颜:
String[] boyFaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlFaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
//attack攻击描述:
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
public JavaBeanTest1() {
}
public JavaBeanTest1(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r = new Random();
if(gender == '男'){
int index = r.nextInt(boyFaces.length);
this.face = boyFaces[index];
} else if(gender == '女'){
int index = r.nextInt(girlFaces.length);
this.face = girlFaces[index];
} else {
this.face = "面目狰狞";
}
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public void showRoleInfo(){
System.out.println("姓名:" + getName() + '\n' + "性别:" + getGender() + '\n' + "长相:" + getFace());
}
public void attack(JavaBeanTest1 role) {
Random r = new Random();
int index = r.nextInt(attacks_desc.length);
String KongFu = attacks_desc[index];
//攻击描述
System.out.printf(KongFu,this.getName(),role.getName());
//计算造成的伤害
int hurt = r.nextInt(1, 21);
//剩余血量
int remainBlood = role.getBlood() - hurt;
//对剩余血量验证
remainBlood = Math.max(remainBlood, 0);
role.setBlood(remainBlood);
//受伤描述
if(remainBlood >= 90){
System.out.printf("结果%s退了半步,毫发无损",role.getName());
} else if (remainBlood >= 80){
System.out.printf("结果给%s造成一处瘀伤",role.getName());
} else if(remainBlood >= 60){
System.out.printf("结果一击命中,%s痛得弯下腰",role.getName());
} else if(remainBlood >= 40){
System.out.printf("结果%s痛苦地闷哼了一声,显然受了点内伤",role.getName());
} else if(remainBlood >= 20){
System.out.printf("结果%s摇摇晃晃,一跤摔倒在地",role.getName());
} else if(remainBlood >= 10){
System.out.printf("结果『轰』的一声,%s口中鲜血狂喷而出",role.getName());
} else{
System.out.printf("结果%s一声惨叫,像滩软泥般塌了下去",role.getName());
}
}
}
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