文字版格斗游戏-Java板块造梦空间论坛-技术交流-造梦空间论坛

文字版格斗游戏

Java测试类:
public class Test1Game {
    public static void main(String[] args) {
        JavaBeanTest1 r1 = new JavaBeanTest1("小黑子",100,'男');
        JavaBeanTest1 r2 = new JavaBeanTest1("蔡徐坤",100,'男');
        r1.showRoleInfo();
        r2.showRoleInfo();
        while(true){
            //r1攻击r2
            r1.attack(r2);
            if(r2.getBlood() == 0){
                System.out.println(r1.getName() + "K.O了" + r2.getName());
                break;
            }
            //r2攻击r1
            r2.attack(r1);
            if(r1.getBlood() == 0){
                System.out.println(r2.getName() + "K.O了" + r1.getName());
                break;
            }
        }
    }
}
JavaBean类:
import java.util.Random;

public class JavaBeanTest1 {
    private String name;
    private int blood;
    private char gender;
    //随机长相
    private String face;
    //容颜:
    String[] boyFaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlFaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
    //attack攻击描述:
    String[] attacks_desc = {
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
    };
    //injured 受伤描述:
    String[] injureds_desc = {
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果『轰』的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"
    };

    public JavaBeanTest1() {
    }

    public JavaBeanTest1(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        if(gender == '男'){
            int index = r.nextInt(boyFaces.length);
            this.face = boyFaces[index];
        } else if(gender == '女'){
            int index = r.nextInt(girlFaces.length);
            this.face = girlFaces[index];
        } else {
            this.face = "面目狰狞";
        }
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public void showRoleInfo(){
        System.out.println("姓名:" + getName() + '\n' + "性别:" + getGender() + '\n' + "长相:" + getFace());
    }
    public void attack(JavaBeanTest1 role) {
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String KongFu = attacks_desc[index];
        //攻击描述
        System.out.printf(KongFu,this.getName(),role.getName());
        //计算造成的伤害
        int hurt = r.nextInt(1, 21);
        //剩余血量
        int remainBlood = role.getBlood() - hurt;
        //对剩余血量验证
        remainBlood = Math.max(remainBlood, 0);
        role.setBlood(remainBlood);
        //受伤描述
        if(remainBlood >= 90){
            System.out.printf("结果%s退了半步,毫发无损",role.getName());
        } else if (remainBlood >= 80){
            System.out.printf("结果给%s造成一处瘀伤",role.getName());
        } else if(remainBlood >= 60){
            System.out.printf("结果一击命中,%s痛得弯下腰",role.getName());
        } else if(remainBlood >= 40){
            System.out.printf("结果%s痛苦地闷哼了一声,显然受了点内伤",role.getName());
        } else if(remainBlood >= 20){
            System.out.printf("结果%s摇摇晃晃,一跤摔倒在地",role.getName());
        } else if(remainBlood >= 10){
            System.out.printf("结果『轰』的一声,%s口中鲜血狂喷而出",role.getName());
        } else{
            System.out.printf("结果%s一声惨叫,像滩软泥般塌了下去",role.getName());
        }
    }
}

 

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